Art has always been my first and true love.
For a long time, I've thought I've wanted to be a video game developer. And while this hasn't exactly changed, I've also have had a love for special effects in films.
With video game development, I've always been more interested in the 3D modeling aspect of the development cycle. Specifically, I've wanted to be apart in the creation of the game environment/world as opposed to character design. Though when it comes to 3D animation, I'm interested in a little bit of everything. I'll get into specifics about 3D animation that apply to both video games and film/television later. The interactive story telling compels me to play a game. Most of the game series that I'm a big fan of, I play primarily for the story (and the game play itself really helps [I love games with parkour]). Assassin's Creed, Prince of Persia (can I please get a sequel to 2008's game, Ubisoft?), The Legend of Zelda. I find that I love storytelling. It's why I read so much fiction instead of nonfiction (though I've been trying to branch out more). I love how the interactive component too. As an art form, it engages the audience so much more. The couple times I've gone to museums and art shows in NYC, it's the pieces and the installations that I can touch and interact with that stay with me the most. Whether or not video games are art i debatable. Some games most certainly are art. Okami, Windwaker, and pretty much any cell shaded game. Others most certainly are not art. I mostly think of Call of Duty when I think of games that aren't art. Though the same development processes occur with these as with games that are art, so perhaps I just have a vendetta against certain games.
My interest for special effects for film started around later junior high or early high school. It sparked when I watched the special features on a Spider Man 2 dvd and a Japanese movie called Shinobi Heart Under Blade (basically Romeo and Juliet with ninjas, based on a book called The Kouga Ninja Files).Spider Man 2's introduced me to special effects using 3D models. I remember Shinobi having a lot of ridiculous camera rigs. That's something else I'd like to be a part of.
Since taking my 3D animation class, I've been leaning more towards film. When modeling for film for film, the standard for a polygon mesh is to have 4 sides and no more with minimal use of triangles, and video game prefer triangles because they are quick and have to render in real time. (If you don't know that that means: In a 3D model the entire thing is made up out of polygons, so if an object is circular, it is really just a straight sides that are made to look circular.) With this, I feel that video games are limited with how much detail can go into a model, though it's getting better especially with the release of the next gen consoles.With this greater detail, more realistic animations can be made, and this brings me to something I love about films.
The blending of both shot footage and completely computer generated elements is something I adore. Sometimes this involves a full 3D environment where much of the live action is shot in front of a green screen. A matte painting is similar, but there isn't a true 3D environment rather it uses 2D objects to make a particular landscape that is needed for a shot. Think of them as layered paper cut outs or 3D collaging. To illustrate what I mean here is a few videos from the special effects department of game of thrones. (As if I'm not obsessed enough as is.)
This is a video of the old school way before computers. They're called Matte Paintings because they were actually paintings at one point in time. Skim through it, it's kind of long and really old.
This gif sums up what I want to do for film.